Unite2018ã«åå ããŠããã®ã§ãèŽè¬ããã»ãã·ã§ã³ãšãã®ææ³ãæžããŠãããŸãã
âåºèª¿è¬æŒã«ã€ããŠã¯ãã¡ãã
Unite2018åºèª¿è¬æŒã«è¡ã£ãã®ã«ããããããªãã£ãããåž°ã£ãŠé²ç»ã芳ã
Â
ïŒæ¥ç®ãæåã®ã»ãã·ã§ã³ã¯ã
âã¹ã©ã€ãå
¬éãããŠããã§ããããã£ããåãäžããããã¿ããã§ãã
Â
Unityã®æšæºæ©èœãããªããŠèªåã§è²ããªãšãã§ã¯ããå®è£
ããŠãŠãã¢ãã€ã«ã²ãŒã ã§ãããŸã§åãå¿
èŠãããã®ãâŠãšé©ããŸããã
æè¿ã¯ãã€ãã£ããœã·ã£ã²ãã°ã©ãã£ãã¯ã¹ã®ã¯ãªãªãã£ã倩äºç¥ããã«äžãã£ãŠãã£ãŠãŠå€§å€ããã§ããã
Â
厩å£3rdã¯å
¬åŒããããããã¯ãªãªãã£é«ãåç»ãäžãã£ãŠããããŸãã
Â
Â
ããã¯è³æãå
¬éãããªãè¬æŒã§ããã
ãšããããã§è¬æŒã¡ã¢ã§ãâ
Â
ããŒã¿æŽ»çšã®æŠåšã¯ãè»äž¡ã®3DCADããŒã¿ã
ïŒïŒïŒïŒå¹Žã«V-Commå°å
¥
åæã¯ééã®å€§ãããèšãæ©èœããªããCADã®ãªãã§å®èŠãäœã£ãŠèšã£ãŠã
æè¿ã§ã¯ãªãŒã¹ãã©ãªã¢ã®åºé ãCMãã€ãã³ãã§æŽ»çš
Riftã被ã£ãŠèªåè»ã®å
éšæ§é ãèŠãããã¢
Unityã§äœããããã¢ãéšåã®çµã¿ç«ãŠå·¥çšãã²ãŒã æèŠã§åŠã¹ããã®ãè»äž¡ç¹æ€é
ç®ã確èªã§ãããã®ã
è»äž¡ããªããŠããã¬ãŒãã³ã°ã§ããããã¬ãŒãã³ã°çµæã®ããŒã¿ããšãã
åŠçã®å°±è·æ¯æŽã«äœ¿ããªãããšãã話ã
å®å
šæè²ã®ãã¢ãè»ã®èªå°æã«æ£é¢ã«ç«ã€ãšå±ãªãïŒèœ¢ããã
Photonã䜿ã£ãŠè€æ°äººã§ç©ºéå
±æãããã¢
è²ã
ãã¢ãäœã£ãŠVRã®æå¹æ§ã調ã¹ãŠãã
ãŠããã£ã¡ãããé³å£°èªèãé³å£°çºè©±ã§ã¢ãã³ãããŠããããã¢ãæ©æ¢°åŠç¿ã䜿ã£ãŠãã
HoloLensã䜿ã£ããã¢ãMRã§å®éã®è»ã«ã¹ã±ã«ãã³ã§ãªãŒããŒã¬ã€ããŠäžèº«ãéããŠèŠãã
ïŒGBã ã£ãè»ã®CADããŒã¿ãPiXYZã®ã€ã³ããŒã¿ã§æ°çŸMBãŸã§ãµã€ãºãæžãããŠè¡šç€ºã§ããããã«ã§ãã
ããšã¿ã®ãããªã¢ã«ã©ã€ãã©ãªãç©çã¹ãã£ãã§çŽ æã®ããŒã¿ã枬å®ããŠãããªã¢ã«äœæ
UnityãšXRã¯ãå¯èœæ§ãå®çŸåããïŒ
Â
Â
ããšã¿ããã§ã¯æå
ã«ãã£ããèªåè»ã®3DCADããŒã¿ããããã ããããã䜿ã£ãŠXRã§è²ã
ãªåãçµã¿ã詊ããŠããããã§ãã
çµã¿ç«ãŠã®äœæ¥å·¥çšãã²ãŒã 颚ã«åŠã¹ãVRã³ã³ãã³ããªããŠããªãæªæ¥ææããŸããããã®å Žã«çµã¿ç«ãŠéšåãšããç¡ããŠãåŠç¿ã§ããã®ã䟿å©ãããã§ãã
Â
Â
ãã¡ãã®è¬æŒã§ã¯Unityã«CADããŒã¿ãã€ã³ããŒãã§ããPiXYZ Studioã®ç޹ä»ããããŸããã
PiXYZ Studioã¯CADããŒã¿ãèªã¿èŸŒãã§ããªãŽã³ãªãã¯ã·ã§ã³ãšãè²ã
èšå®ããŠã²ãŒã ãšã³ãžã³ã§èªã¿èŸŒãã圢åŒã«ã³ã³ããŒãã§ãããœããã§ãPiXYZ Reviewã¯ã²ãŒã ãšã³ãžã³ã䜿ããŸã§ãç¡ãCADããŒã¿ãããæãã«VRã§èŠãããœãããŠã§ã¢ã§ããPhotonã䜿ã£ãŠä»ã®äººéãšç©ºéå
±æããäºãã§ããŸãã
ã©ã€ã»ã³ã¹ã¯å¹Žé20äžåã»ã©ã ããã§ãã
ãã®è¬æŒã§æã£ãã®ã¯toBã«ãããŠã¯èª°ãäœãããããã£ãŠããã®ãç¥ãããšã倧äºã ãªãšããäºã§ãã
ç§ãªããã¯CADããŒã¿ãªããŠMayaããªããã§ç·šéããŠobjãšãã«ããã°ããããããšãæããŸãããèªåè»ã建ç¯ã®äŒç€Ÿã®äººããããããŒã¿ãã³ã³ããŒãããããã«ã€ãããMayaå匷ãããšãªããšå€§å€ã§ãã
VRããããäŒæ¥ã®æå
ã«ã¯CADããŒã¿ããç¡ããšããäºãå¯ããŠããŠãã®PiXYZ Studioãããã°ããã ãã§ç°¡åæäœã§VRïŒã²ãŒã ãšã³ãžã³ïŒã«CADããŒã¿æã£ãŠãããŸããïŒãšãã売ãèŸŒã¿æ¹ããããšããã
ãªãã»ã©ã§ããã
ããããã°SYMMETRYãCADããŒã¿(skpãã¡ã€ã«)ã®çŽæ¥èªã¿èŸŒã¿ã«å¯Ÿå¿ããŠãŸããã
ããžãã¹ã«ãããŠã¯ã¿ããªãäœãããããã£ãŠããã®ãã®ããŒãºããªãµãŒãããŠããããâç°¡åã«âå®çŸã§ãããœãªã¥ãŒã·ã§ã³ãçšæããã®ãéèŠãªãã§ããã
Â
Â
ã¹ã©ã€ãã¯ãŸã äžãã£ãŠãŸãã
Â
Â
ããŒã ã©ãããã®äŸã®æ Œåç¶ã«ïŒæ¬¡å
ã«å€§éã«é
眮ããLEDã®ã€ã³ã¿ã©ã¯ãã£ãïŒïŒ€ããžã§ã³ãªãããUnityã§å¶åŸ¡ãããŠãããã§ãã
LEDããŒãã®å¶åŸ¡ãªããŠUnityãšãããŸé¢ä¿ãªãæ°ãããŸãããçµå±ããžã¥ã¢ã«çãªã³ã³ãã³ãå¶åŸ¡ãå¿
èŠãªã®ã§ãããžã¥ã¢ã«ã§ç®¡çãããããªãœããã¯Unityã§äœãã®ãæã£åãæ©ãã£ãŠäºã§ããã
Unityã®æå¹æ§ã¯ã²ãŒã ã«éããããžã¥ã¢ã«ãå¿
èŠãªãœããå
šè¬ã«åºãã£ãŠãããšããäºã§ããã
ã€ã³ã¿ã©ã¯ãã£ãïŒïŒ€ããžã§ã³ã§ã¯Unityäžã§ããŒãã£ã¯ã«ãæç»ããŠãã¯ã¹ãã£ã«çžŠÃ暪Ãé«ãã®æ°ã®ãã¯ã»ã«ãæã蟌ãã§ãã®ãã¯ã»ã«ã®è²ãLEDã«å²ãåœãŠãã¿ãããªå®è£
ã ã£ããšæããŸãã
ã¹ã©ã€ããç¡ãã®ã§ããèŠãã§ããã
ããšä»åºŠãå°å Žã«ããŒã ã©ããããŒãã¬ã¹ãšããããŒã ã©ãããã®ã³ã³ãã³ããè²ã
楜ããã巚倧ãªãã¥ãŒãžã¢ã ãã§ããããã§ãã
Â
ãã®è¬æŒã¯ãã¢ã ãã ããè³æå
¬éç¡ãã ããã§ãããããã ã£ãïŒ
ã¹ã©ã€ããã£ããšæããã§ããã©ã
åç»ã¯åŸæ¥å
¬éäºå®ã ããã§ãã
ããããšãããã以äžã«è¬æŒã¡ã¢â
Â
Unity2018.3ã§ã¬ã¬ã·ãŒããŒãã£ã¯ã«ã·ã¹ãã 廿¢
ãªã³ã°ãããã¡ãŒã¢ãŒããããŒãã£ã¯ã«ã®äœ¿ãåããã§ãããããŒãã£ã¯ã«æå€§æ°ãè¶
ãããäžçªå€ããã€ã䜿ãåããã
ã·ã§ã€ãã¢ãžã¥ãŒã«ãã¡ãã·ã¥ã®ãšããžã蟿ã£ãŠããããŒãã£ã¯ã«ãäœãã
Force Field Component ããŒãã£ã¯ã«ã«å€åãäžããã³ã³ããŒãã³ã
Texture Sheet Animation Module
Line Renderer Editor ãšãã£ã¿äžã§ãçµµæãã¿ããã«ãã¹ãæããããµããã£ãã€ããã§ãããã¡ãã·ã¥ãšããŠãã€ã¯ãã§ãã
UI ParticleãUGUIäžã§ããŒãã£ã¯ã«ã䜿ãããã ãããã¹ãã³ã°ãšããã§ãã
ã«ã¹ã¿ã ã«ãªã³ã°ãèŠããŠãããŒãã£ã¯ã«ã ã衚瀺
ããŒãã£ã¯ã«ã·ã¹ãã ããžã§ãã·ã¹ãã ã«çµ±åããäœæ¥äžããã¬ãŒã ã¬ãŒãïŒåã«ãªã
Â
ããŒãã£ã¯ã«ãæ°æ©èœãã©ãã©ãå¢ããŠäŸ¿å©ããã§ããã
ããŒãã£ã¯ã«ã·ã¹ãã ããžã§ãã·ã¹ãã åããŠé«éåããæ©èœãéçºäžã ããã§ãããããã¯æåŸ
倧ã§ãã
Â
Â
Â
ã¹ã©ã€ããããŸããäžå¿iOSã®ã¡ã¢ãªã®çš®é¡ã«ã€ããŠâ
Â
ã¡ã¢ãªã®çš®é¡ã«ã€ããŠ
1.ç©çã¡ã¢ãªãâç©ççãªã¡ã¢ãª
2.ä»®æ³ã¡ã¢ãªãâiOSã§ã¯ã¢ããªã«ã¯ä»®æ³ã¡ã¢ãªãå²ãåœãŠããããããã¯ã¢ããªã®ãã©ã€ããŒãã¢ãã¬ã¹ç©ºéãããŒãžãšããåäœïŒ4KBãŸãã¯16KBïŒã§åå²ãããŠã
3.åžžé§ã¡ã¢ãªãâã¢ããªã¯æåä»®æ³ã¡ã¢ãªãäºçŽããŸããå®éã«ã¡ã¢ãªã䜿ãæã«äºçŽããä»®æ³ã¡ã¢ãªãç©çã¡ã¢ãªã«å®éã«ãããããŸããåžžé§ã¡ã¢ãªãšã¯ä»»æã®æç¹ã§ã®ã¢ããªã䜿çšããŠãç©çã¡ã¢ãªã®ç·éã§ãã
4.ã¯ãªãŒã³ã¡ã¢ãªãšããŒãã£ã¡ã¢ãªãâã¯ãªãŒã³ã¡ã¢ãªãšã¯åžžé§ã¡ã¢ãªã®äžã®èªã¿èŸŒã¿å°çšã®ããŒãžã§ããOSã«ãã£ãŠåé€ãããããªããŒãããããããŸããããŒãã£ã¡ã¢ãªã¯åžžé§ã¡ã¢ãªã®äžã®ã¯ãªãŒã³ã¡ã¢ãªä»¥å€ã®éšåã§ããè€æ°ã®ã¢ããªã§ã¯ãªãŒã³ã¡ã¢ãªã¯å
±æãããŸãïŒãã¬ãŒã ã¯ãŒã¯ãªã©ïŒ
5.VRAMãâiOSã¯ãŠããã¡ã€ãã¡ã¢ãªã¢ãŒããã¯ãã£ãæ¡çšããŠãã®ã§ãVRAMãšã¡ã€ã³ã¡ã¢ãªã¯å
±éã§ããVRAMã®å€§éšåã¯åžžé§ã¡ã¢ãªã§ããŒãã£ã¡ã¢ãªã§ãã
6.Malloc Heapãâã¢ããªãmallocãšcalloc颿°ã§ç¢ºä¿ããä»®æ³ã¡ã¢ãªã®é åãUnityãå¿
èŠã«å¿ããŠç¢ºä¿ããå
šãŠãã¡ã¢ãªã¯ããã§ããæå€§ãµã€ãºã¯äžæã§ããç©çã¡ã¢ãªã®2åãŸã§ãããã§ãã
7.ã¹ã¯ããã¡ã¢ãªãâiOSã«ã¯ããŒãžãã¡ã€ã«ã®ä»çµã¿ãç¡ãã®ã§ä»®æ³ã¡ã¢ãªããã£ã¹ã¯ã«éé¿ããäºã¯åºæ¥ãŸããããããã代ããã«å§çž®ããŠç©çã¡ã¢ãªã®å¥ã®é åã«éé¿ããŸãããããSCMãšåŒã³ãŸããã©ãããã¢ã«ãŽãªãºã ã«ãªã£ãŠããã¯å
¬éãããŠãŸããããiOSã¯ã§ããã ãã¡ã¢ãªãå§çž®ããããšããŸãã
8.ãã€ãã£ã(Unity)ã¡ã¢ãªãâUnityã¯.NETã®ä»®æ³ãã·ã³ãæã€C++ã§ã§ãããšã³ãžã³ã§ãããã€ãã£ãã¡ã¢ãªã¯Unityã確ä¿ããMalloc Heapé åïŒä»®æ³ã¡ã¢ãªäžïŒã§ããå
šãŠã®ã¢ã»ããããŒã¿ã¯ãã€ãã£ãã¡ã¢ãªã§ãã
9.ãã€ãã£ããã©ã°ã€ã³ãâãã€ãã£ããã©ã°ã€ã³ã¯Malloc Heapé åã«ç¢ºä¿ãããŸãããããã®ã³ãŒããã€ããªã¯ã¯ãªãŒã³ã¡ã¢ãªã§ãã
10.MonoããŒããâãã€ãã£ãã¡ã¢ãªã®äžã§.NETä»®æ³ãã·ã³ãå¿
èŠãšããéšåã§ããå
šãŠã®ãããŒãžãC#ã§ã®ç¢ºä¿ã¡ã¢ãªãå«ãŸããŸããããã¯ã¬ããŒãžã³ã¬ã¯ã¿ã§ç®¡çãããŠãŸãã
MonoããŒãã¯ã€ã¡ãŒãžãšéã£ãŠãã€ãã£ãã¡ã¢ãªã®ç¹å®ã®é åãã¬ãããªç¢ºä¿ããŠãããšããããã§ã¯ãããŸãããå®éã«ã¯ãã€ãã£ãã¡ã¢ãªå
ã«ãããã¯æçãšããŠæ£ãã°ã£ãŠç¢ºä¿ãããŠããŸãã確ä¿ãããŠãããã®ã®ããã䜿ãããªããããã¯ãçºçããå Žåã8åã¬ããŒãžã³ã¬ã¯ã·ã§ã³ããããéã«äœ¿ãããªãã£ãé åã¯éæŸãããŠã·ã¹ãã ã«è¿åŽãããŸãã
ãã䜿ãããããŒã«
ã»Unity Profiler
ã»Memory Profiler
BitBucketã«ãããã
ã»MemoryProfiler Extension
GitHubã«ãããã
ã»XCode Debug View
äœã®å€ã衚瀺ãããŠãã®ãããããããªã
ãã¶ãããŒãã£ã¡ã¢ãªïŒã¹ã¯ããã¡ã¢ãª
ã»VM Tracker
ããŒãã£ã«ã¡ã¢ãªã®äžèº«ãèŠããã
äœ¿ãæ¹ã«ã€ããŠã¯WWDCã®åç»ãèŠãã®ããªã¹ã¹ã¡
Allocations Instrument ã¡ã¢ãªã¢ãã±ãŒãã®ã¹ã¿ãã¯ãã¬ãŒã¹ãèŠãã
Â
ãããADVANCEDã»ãã·ã§ã³ã ããã£ãŠãããªãæ·±æããããå
容ã§ããã
æ£çŽæ®æ®µã®iOSã¢ããªéçºã§ã¯ãããŸã§èããªããŠã倧äœããæãã«åããŠãããŸãã
ã²ãŒã äŒç€Ÿã§ã®å€§åã²ãŒã éçºã¿ãããªããã©ãŒãã³ã¹ãã·ãã¢ã«è¿œæ±ãããæã«åœ¹ç«ã¡ããã§ããã
Â
ããã«iOSã®ã¡ã¢ãªã«ã€ããŠã®è©³çްãªè³æã¯ãã¡ãã«äžãã£ãŠãŸããâ
Understanding Memory on iOS
Â
Â
Â
æè¿ã®ãšãã£ã¿æ¡åŒµã®æ°æ©èœã«ã€ããŠã®è©±ã§ããã
ïŒïŒScripted ImporterãâUnityã§å¯Ÿå¿ããŠãªãæ¡åŒµåã®ãã¡ã€ã«ãã€ã³ããŒãããæã«å å·¥ããŠèªã¿èŸŒããããã«ããæ©èœ
ïŒïŒUI ElementsãâUnityã®ãšãã£ã¿æ¡åŒµã¯ä»ãŸã§OnGUIã§æžã奎ãšåã圢åŒã§æžãæãã§ããããæ°ããã¹ã¿ã€ã«ã§æžãããšãã§ããæ©èœã§ããHTMLã¿ãããªã®ïŒUXMLïŒã«CSSã¿ãããªã®ïŒUSSïŒã§ã¹ã¿ã€ã«ãæå®ããŠãJQueryã¿ãããªã®ïŒUQueryïŒã§DOMæäœããæãïŒVisual TreeïŒã§æžããããã§ããä»ã®ãšããã¯EditorWindowããäœããªãããã§ããã2018.3以éã§ã€ã³ã¹ãã¯ã¿ãŒãããã§æžããããã«ãªãããã§ãããŠãŒã¶ãŒããŸãšãã«äœ¿ããããã«ãªãã®ã¯2019以éã ããã§ãã
ïŒïŒGraph Viewãâã·ã§ãŒãã°ã©ãã¿ãããªããŒãããŒã¹ã®ã·ã¹ãã ããšãã£ã¿æ¡åŒµã§äœããããã«ãªãæ©èœã ããã§ããããŸã éçºäžãšã®äºã
ïŒïŒShortcut Systemãâããæãã«ãšãã£ã¿æ¡åŒµã§ããŒããŒãã·ã§ãŒãã«ãããå®è£
ã§ããããã«ãªãã·ã¹ãã ã ããã§ããä»ã®ãšããã¯ã°ããŒãã«ãEditorWindowã®ã¿å¯Ÿå¿
ïŒïŒPresetsãâã€ã³ã¹ãã¯ã¿ã®ããããã£ã®èšå®å€ãã¢ã»ãããšããŠä¿åã§ããããã«ãªã£ãæ©èœãããã«ããã¢ã»ããã®ã€ã³ããŒãèšå®ã¯ãšãã£ã¿æ¡åŒµã§æžãå¿
èŠãç¡ããªã£ãã
ïŒïŒããã±ãŒãžãããŒãžã£ãânpmã¿ãããªæãã§Unityã®ã¢ãžã¥ãŒã«ã管çã§ããã·ã¹ãã ãäŸãã°ãã®ãããžã§ã¯ãã§ã¯ãã®ããŒãžã§ã³ã®UIã¢ãžã¥ãŒã«ã䜿ã£ãŠæ¬²ããã¿ãããªäºãæå®ã§ãããä»åŸã¢ã»ããã¹ãã¢ã«å¯Ÿå¿ãããšããããžã§ã¯ãã«å¿
èŠãªã¢ã»ãããèªåçã«åã£ãŠæ¥ãŠãããã¿ãããªäºãã§ããããã«ãªããšãïŒ
ïŒïŒUnity C# ReferenceãâUnityã®C#åŽã®ãœãŒã¹ã³ãŒããåèçšã«ãªãŒãã³ãœãŒã¹ã§å
¬éãããã
Â
ãã©ããšæžãããŠããUSDForUnityãå°å³ã«è峿·±ãã£ãã§ãããããªãããããªãã®ããã£ããã§ããã
USDãã¡ã€ã«ã¯pixerãéçºããããæãã®3Dãã¡ã€ã«ãã©ãŒãããã§ããFBXã®çœ®ãæãã«ããªããšãã
詳ããã¯ãã¡ãâ
Â
Â
Unityãããžã§ã¯ããGitHubã«äžããæã«ã¢ã»ããã¹ãã¢ã®ã¢ã»ãããå«ããããªãåé¡ããããŸããããããã±ãŒãžãããŒãžã£ã§ããæãã«ãªããšããã§ããã
ãã§ã«ããããæ¹æ³ãããã¿ããã§ãâ
ãUnityãæå®ã®ã¢ã»ããããããžã§ã¯ãå
ã«ååšããªãå Žåãäžè¶³ã¢ã»ããäžèЧãšããã±ãŒãžãžã®ãªã³ã¯ã衚瀺ããŠããã广ãçºåããã¢ã»ãããäœæãã
Â
Â
Â
Â
ãªãUnityã䜿ã£ãŠæ©æ¢°åŠç¿ããã®ã
ã»èŠèŠçã«è€é
ã»ç©ççã«è€é
ã»ç¥èŠçã«è€é
æ©æ¢°åŠç¿ã«é©ããŠããã®ïŒã€ã®ç°å¢ãæã£ãŠããã
â æ©æ¢°åŠç¿ã¯ãŒã¯ãããŒã®ïŒã€ã®ã¹ããã
ïŒãç°å¢ãäœã
ïŒããã¬ãŒãã³ã°ããã
ïŒãçµã¿èŸŒã
â ïŒã€ã®æŠå¿µ
ãšãŒãžã§ã³ãã人圢ã®ãããªãã®
ãã¬ã€ã³ããšãŒãžã§ã³ãã«æç€ºãåºã
ã¢ã«ãããŒãåŠç¿ãã
â ïŒã€ã®ãã¬ãŒãã³ã°æ¹æ³
ã»å ±é
¬ã§åŠç¿ãâæåããæã«å ±é
¬ãäžããŠãã©ã€ïŒãšã©ãŒã§åŠç¿ãæ©åãã§åŠç¿ãããããããšãŒãžã§ã³ãã¯ã¿ã¹ã¯ã«æé©åããã
ã»æš¡å£ã§åŠç¿ãâ人ããã£ãŠãæäœãåŠç¿ããã£ãŠã¿ããªããšãããªããããªã¢ã«ã¿ã€ã ã§ããåŠç¿ã§ããªãããšãŒãžã§ã³ãã¯æåž«ãšåãããã«åãããã«ãªãã
â è²ããªåŠç¿ãã¿ãŒã³
ã»ïŒïŒã®ãšãŒãžã§ã³ããäžã€ã®ãã¬ã€ã³ãããããã®å ±é
¬ãâããŒã«ãã©ã±ããããèœãšããªãããã«ããã®ãïŒïŒäœã®ãšãŒãžã§ã³ããåæã«ããªããã¢ãïŒïŒåã®éãã§åŠç¿ã§ããã
ã»ïŒã€ã®ãšãŒãžã§ã³ããäžã€ã®ãã¬ã€ã³ãååã®å ±é
¬ãâïŒã€ã®ãšãŒãžã§ã³ããåçã®ã©ãªãŒãç¶ããããã«ãããã¢ã
ã»ïŒã€ã®ãšãŒãžã§ã³ããè€æ°ã®ãã¬ã€ã³ãç«¶äºã®å ±é
¬ãâ2on2ã§ãµãã«ãŒãããããã¢ããŸãäžã€ç®ã®ãã¬ã€ã³ã«çžæã®ãŽãŒã«ã«ããŒã«ãå
¥ãããšãã©ã¹ã®å ±é
¬ãããããããã«åŠç¿ããããæ¬¡ã«äºã€ç®ã®ãã¬ã€ã³ã«èªåã®ãŽãŒã«ã«ããŒã«ãå
¥ãããããšãã€ãã¹ã®å ±é
¬ãããããããã«åŠç¿ãããããã®äºã€ã®ãã¬ã€ã³ãäžç·ã«åãããšããæãã«ãµãã«ãŒããŠãããã
â ã«ãªãã¥ã©ã ã©ãŒãã³ã°
ããã¯ããããããŸããã§ããããç°¡åãªèª²é¡ããå°ããã€é£æåºŠãäžããäºã§é£ãã課é¡ãããªããããã«ããåŠç¿æ³ã¿ããã§ãã
詳现ã¯ãã¡ãâ
Introducing ML-Agents v0.2: Curriculum Learning, new environments, and more
â æš¡å£ã§åŠç¿
人éã®ãã¬ã€ãåŠç¿ããããã¬ãŒãã³ã°æ¹æ³ã
ã¬ãŒã¹ã²ãŒã ã®ãã¢ã§æ°åééãã§ãå
ã«ã¿ãã¿ããåŠç¿ããŠã¡ãããšã³ãŒã¹ãèµ°ããããã«ãªã£ãŠãã£ãŠãŠåãã£ãã§ãã
Â
Unite2æ¥ç®ã¯ããã§çµããã§ããç§ã¯Unity Partyã«ã¯åå ããŠãŸããã
ç¶ããŠ3æ¥ç®ã§ãã
Â
ãã¡ãã®è¬æŒã¯ã¹ã©ã€ãã¯ãŸã å
¬éãããŠãŸãããã4Gamerããã®èšäºãäžãã£ãŠãŸããâ
Â
Anicastãšããã·ã¹ãã ã§ããã«ããŠæ±é²ããã¡ããã«éãå¹ã蟌ãã ããšããå
容ã§ãã
ç³ãåããæã¯ç®ã®åšãã®ãŸã€æ¯ãšããäžç·ã«åãããŠãããã§ãã人éããããªã£ãŠãããããã®æ¹ã人éãããæãããããšã®äºã
ãªããã·ã³ã¯ã¯ã¢ãã¡ã®ïŒã³ãå£ãã¯ãæèããŠãã®ããã«èŠããæãã«ã¢ãã¡ãŒã·ã§ã³ã«ãŒãã調æŽããŠããšã®äºã
ããã¡ããã®åããã¢ãã¡æèã§ãããšïŒç§12ã³ããŸã§FPSãèœãšããŠåãããŠããŠãèæ¯ã¯30FPSããã¬ã€ã€ãŒã®FPSèªäœã¯åœç¶ãã«FPSã«ãªã£ãŠãããã§ãã
4Gamerããã§ãææãããŠããŸãããç³ã«ã€ããŠã¯ãªã¢ã«ãæèããŠããŠãã®ã«ãä»ã®éšåã¯ã¢ãã¡ãæèããŠãã®ãäžæè°ã§ããã
ãŸãå®éè²ã
詊ããŠãããäžçªèŠæ ããè¯ãã£ããšããäºãããããŸããã
ææ
ã®èŒªãšããæŠå¿µã玹ä»ãããŠãå¿ççã«è¿ã衚æ
ã¯æ··ããåã£ãŠè¡šçŸã§ãããšã®äºãæãã衚æ
åãæ¿ãã¯ã¹ã©ã€ãããããã¢ããã°ã¹ãã£ãã¯ã«å²ãåœãŠãããŠããŠãäžéå€ãããžã¿ã«ãããªããŠã¢ããã°ã§è£å®ããŠåãæ¿ããããã¿ãããªäºã ãšæãããŸããé¢çœãæ©èœã§ãã
ãã¹ãããã»ã¹ã®çµµäœãã«ã€ããŠã¯PostProsessingStuckV2ã®ã«ã©ãŒã°ã¬ãŒãã£ã³ã°ãšãã«ãŒã ã䜿ã£ãŠããšã®äºã詳ããã¯å»å¹Žã®è¬æŒãåèã«ãšã®äºâ
Â
Â
ãã¬ãŒã³ã¹ã厩ããªãããã«è
ãäœã«ãã蟌ãã ã骚æããŠãããã«èŠãããããªãããã«ããªãæ°ã䜿ã£ãããã§ãã
å
·äœçã«ã¯èã®åããã¬ãã¬ãã«å¶åŸ¡ããŠãããã§ããã¬ãã¬ãã£ãŠèšã£ãŠãäžèªç¶ã«èŠããªãããã«ç·©ããã«æ¢ããŠãã
æããã®IKãªã®ã§èãå€ãªåãã«ãªããã¡ã§ããããããæããŠãã
ãã£ãŠã¿ããã©ãã¡ã ã£ããã¿
ã»é³ã®å€§ãããšãã§ææ
ãå€åããããâé³éã ãã ãšæã£ãŠå€§å£°ãªã®ãåãã§å€§å£°ãªã®ãåºå¥ã§ããªãã®ã§äžé©åãªææ
ãåºãŠããŸããããããªã
ã»ã¹ãã£ãã¯ã§ç®ç·å¶åŸ¡ãâæäœãçµæ§é£ãããééããŠå€ãªã¿ã€ãã³ã°ã§å€ãªæ¹åã«ç®ç·ãåãããšæãåãéåæãåºãŠããŸã
æ©æã®è©±
æ©æã¯äžäººã§ã®é
ä¿¡ã§ãæ±ããããRiftãšå¹²æžããªããã©ããã§éžå®ããããšã®äºã
ã»ãããã»ãããã€ã¯ã¯SHURE-WH-20ããã®ãã€ã¯ã¯Touchã®æäœé³ãå
¥ããªãæåæ§ãã€ã¯ãRiftã®å
èãã€ã¯ããããã ãã©è¥å¹²ç©è¶³ããªãã
ã»ãŠã§ããã£ã¹ãã£ã³ã°ãããµãŒã¯Â YAMAHA AG03ãã³ã³ãã¬ããµãŒã§é³éãæããŠãã€ã³ã©ã€ã¶ãŒã§äœåšæ³¢ãã«ããããŠèããããããã女æ§é
ä¿¡è
çšã®ããªã»ãããããããããã§äžçºèšå®ã
ãªããã·ã³ã¯ã®è©±
ãªããã·ã³ã¯ã¯OVRLipSyncãæ¹é ããAniLipSyncã
OVRLipSyncã¯é
å»¶ã400msããã£ãŠãããã¯vTuberãšããŠã¯èŽåœçã«é
ãã
äžå¿OBSã®åæãªãã»ãããšããæ©èœã䜿ãã°é³å£°ãæå®æéé
ãããäºãã§ããã®ã§åãããäºã¯å¯èœã
AniLipSyncã¯é
å»¶ã250msãŸã§çž®ããŠãã
AniLipSyncã¯GitHubã§MITã©ã€ã»ã³ã¹ã§å
¬éããŠããâ
https://github.com/XVI/AniLipSync
Qiitaã®èšäºãåèã«ãšã®äºâ
Unityã§ã®ãã€ã¯é²é³ïŒçš®çãïŒã¬ã€ãã³ã·æ¯èŒ
ããã¡ããã¯èªå®
ã§é
ä¿¡ããŠããããããšã¯ã·ãŽã£åŽã§ã¯ããã¡ããã®ç¶æ³ãææ¡ã§ããªãã
ã ããGoogle Cloud Platformã§ãã°ãåã£ãŠããšã®äºã
åã£ãŠããã°ã¯ãã¬ãŒã ã¬ãŒããPCã®CPU䜿çšçãAnicastã®CPU䜿çšçãªã©ããããã°ãã°ãã¢ããªçµäºæã«Google Driveã«ã¢ãããããã
ãšã©ãŒãã°ã¯Slackã«æããããã
Â
æåŸã«æ±é²ããã¡ããã®çé
信質çå¿çããã£ãŠäŒå Žã沞ããŸããã
ããºãã¢ã€ã¡ãããã·ãã¡ããã¯åé²ã ã£ãã®ã§ããŸããããããªãã§ãããªïœãã ãã£ãŠæãããã£ãã®ã§ããã®åçãäžãããŸãããã
vTuberäºæ¥ãã人ã«ã¯ããªãåèã«ãªãè¬æŒã§è¯ãã£ãã§ãã
Â
ãã®è¬æŒã¯ã¹ã©ã€ãã«ã¢ãã¡GIFãšããäžæ¯äœ¿ã£ãŠãã®ã§SlideShareã«ã¯ã¹ã©ã€ãäžãã£ãŠãŸããã
ãã¡ãããã¹ã©ã€ããšãµã³ãã«ãã¢äžåŒãããŠã³ããŒãã§ããããã§ãâ
http://prt.nu/0/timeline
Â
å®éã®ãšããTimelineæ¡åŒµã¯ã©ãããæã«å¿
èŠãªã®ããšãããšã
ïŒïŒã€ã³ã¿ã©ã¯ãã£ããªèŠçŽ ãå¿
èŠãªæãâãã¡ã³ãã ãã¬ããžã®äžå Žé¢ããžã§ã€ã¹ãã£ãã¯ã§æäœã§ããããã«ãããã¢
ïŒïŒã€ã³ã¹ãã¯ã¿ã«ãªããã©ã¡ãŒã¿ãæäœãããæãâãã¹ããšãã§ã¯ããã¯ãªãªãã£ã»ããã£ã³ã°ãã¹ã«ã€ããã¯ã¹ã®ãããªã¢ã«
ïŒïŒæ¯åã¢ãã¡ãŒã·ã§ã³ãã©ãã¯ãèšå®ããã®ãããã©ãããæãâã«ã¹ã¿ã ãã©ãã¯ãäœã
ïŒïŒé£çªç»åãã¹ããªãŒãã³ã°åŠçããããâé£çªç»åãå
šéšãããžã§ã¯ãã«ã€ã³ããŒããããšæéããããããã¢ããªã®èµ·åãé
ããªãã
Â
ã¹ã©ã€ãã®è§£èª¬ãšãµã³ãã«ãã¢ã芳ãã°Timelineæ¡åŒµã®ãšã£ãããã«ãªãããã§ããã
ãµã³ãã«ãã¢ã§AfterEffctsãã³ã³ããŒãããŠTimelineã«å€æããã®ãåããã§ãããå
·äœçã«ã¯AEåŽããã¯Javascriptã§JSONãåããŠãUnityã§ãã®JSONãããŒã¹ããæãã ããã§ãã
Â
Â
Â
Unityã䜿ã£ãŠã¹ããã§ã¬ãããªåŒŸå¹ã·ã¥ãŒãã£ã³ã°ãäœããšããäºã§ãã¬ãã¬ãã®ãã¥ãŒãã³ã°ãå¿
èŠã«ãªã£ãã¿ããã§ããã
Unityã®è¡çªå€å®ã¯ã¡ã€ã³ã¹ã¬ãããšå¥ã¹ã¬ã§ãã£ãŠãããå³å¯ã«ã¯èгãŠãç»é¢ãšãããå€å®ãäžèŽããªãã®ãæ°æã¡æªãããèªåã§è¡çªå€å®æžãã¿ãããªãã ãããè峿·±ãã§ããã
ããŒãã£ã¯ã«ã·ã¹ãã ãå¥ã¹ã¬ã§åããŠããã䜿ã£ãŠãã¡ã€ã³ã¹ã¬ããã¯å§è¿«ããªãããã§ãã
Â
ãã®ã»ãã·ã§ã³ã¯æ®åœ±çŠæ¢ã§å
容ã®ãŠã§ãå
¬éãçŠæ¢ãããŠãã®ã§ãç¹ã«æžãäºã¯ç¡ãã§ãã
äžå¿âã«å
¬éãããŠãæ
å ±ããææ³ãèšã£ãŠã¿ãŸãã
ã7/31ããè¶
æèäŒãã»äžåœãã«ããæŽå€©äŸãã®ARã©ã€ããçãã æè¡ãããã¥ãŒãµãŒã®ããŒã¯ã€ãã³ãã«åå ãã¹ãïŒ
ã©ãã³ã»ã€ã«ããã¯è¶
æèäŒãäžåœã®æŽå€©äŸARã©ã€ããææããŠããã§ãããç¥ããŸããã§ããã
vTuberã®DDãããã©ãã³ã»ã€ã«ããã ããã§ãã
Â
Â
Â
ä»åã®Uniteã§ã¯åã»ãã·ã§ã³åã«ãŠããã£ã¡ãããšãã«ã«ã¡ããã®å¯žåãæµããããã§ããããã®äººåœ¢å颚ã¢ãã¡ãå¶äœããããã«ã«ããã®ã»ãã·ã§ã³ã§ãã
ãã«ã«ããã§ã¯ã²ãŒã ãšã³ãžã³ã䜿ã£ãŠçååãé«éåããæ åå¶äœãç®æããŠããšã®äºã
ç§ãšããŠãæšä»ã®Unityã䜿ã£ãŠæ åãäœãæµããæ°ã«ãªã£ãŠãã®ã§èŽè¬ããŸããã
ãŸãèæ¬ãæžããåŸã«ããåç»ã³ã³ããUnityäžã§äœã£ãŠããŸã£ãŠããšã¯ãããäœã蟌ããšããå¶äœã¯ãŒã¯ãããŒãè峿·±ãã§ãã
æ®éã®ã¢ãã¡ã ãšéã«åããªããŠäžçå°œããŠããŸãäºããŸãã«ãããããŸãããæåã«åç»ã³ã³ããäœã£ãŠããããã©ãã·ã¥ã¢ãããç¶ããã ããªããšã«ããæéãã£ã±ãäœã£ãŠã§ãããšããŸã§ã§æåºããã°ãã¯ãªãªãã£ã¯ãšãããäœåãèœãšããŠããŸãäºã¯ç¡ãã§ãããã
ãšã«ããUnityã䜿ãã°ãããªãã«ç¶ºéºãªã°ã©ãã£ãã¯ããªã¢ã«ã¿ã€ã ã¬ã³ããªã³ã°ã§è¡šç€ºåºæ¥ãŠãCGãœããã¿ããã«ã¬ã³ããªã³ã°åŸ
ã¡ããªããŠãããšããã®ã䟿å©ã§ãã
Unityã«Timelineæ©èœãå
¥ã£ãäºã«ãããããã«æ åå¶äœããæããªããŸããã
仿å·ã®CGWORLDã§ãUnityãç¹éãããŠããŸãã
å®éåé¡vTuberãå®çŸããã®ãã²ãŒã ãšã³ãžã³ã§ã®ãªã¢ã«ã¿ã€ã ã¬ã³ããªã³ã°å¶äœã§æ¯æ¥åç»ã¢ããã§ããããã«ãªããããåç»å¶äœé床ããã¬ã€ã¯ã¹ã«ãŒããã®ãèŠå ã®äžã€ã ãšæããŸãã
ãã«ã«ããã§ã¯Viveã䜿ã£ãŠãã£ã©ãæŒããã·ã¹ãã ãä»åŸãã£ãŠãããããšã®äºããŸãã«vTuberæè¡ã§æ åå¶äœãããããšããŠãæãã§ãããã
ã²ãŒã ãšã³ãžã³ã®ãã¯ãŒã§æ 忥çã®åžžèãèŠãã€ãããŒã·ã§ã³ããã£ãä»èµ·ãã€ã€ãããšæããŸãã
ãã®çéã¯èŠãã§ãã¯ã§ããã
Â
Â
Â
ã¹ã¯ãªãã¿ãã«ã¬ã³ããŒãã€ãã©ã€ã³ã¯Unityã®ã¬ã³ããŒãã€ãã©ã€ã³ãèªåã§ã«ã¹ã¿ãã€ãºã§ããã·ã¹ãã ã§ãã
ãšã¯èšããä»ãŸã§ã®ã¬ã³ããŒãã€ãã©ã€ã³ã·ã¹ãã ã¯ããã廿¢ãããŠããã®æ°ããã¹ã¯ãªãã¿ãã«ã¬ã³ããŒãã€ãã©ã€ã³ã«çœ®ãæããããããã§ãã
ãã¥ã¢ã³ã¹ãšããŠã¯ãã¯ãäžã€ã®ã¬ã³ããŒãã€ãã©ã€ã³ã§ãã€ãšã³ããšã¢ãã€ã«ã®ã©ã£ã¡ãããã®ã«ç¡çãåºãŠããŠããŠãLWRPãšããã¢ãã€ã«åãã®è»œéãã€ãã©ã€ã³ãšHDRPãšãããã€ãšã³ãåãã®ãªãããªãã€ãã©ã€ã³ã®ïŒã€ã«åããããšããæãã¿ããã§ãã
ç§ã¯ãããä»ãŸã§ã®ã·ã¹ãã 廿¢ã§ãªããæ°ããã¹ã¯ãªããã§æžãé£ããããªã·ã¹ãã 䜿ããªãããããã®ïŒããšããããŸããããäžè¬ãŠãŒã¶ãŒã¯2ã€ã®ãã€ãã©ã€ã³ãã䜿ãããæ¹ã䜿ãã°ããã ãã¿ããã§ãã
LWRPã«HDRPã®ãã«ãŒã«æ©èœã ãæ¬²ããïŒã¿ãããªäººã¯å¿
èŠã«å¿ããŠã¹ã¯ãªããã§LWRPãã¡ããã£ãšæ¹é ããããã§ãããšããæãã
ã«ã¹ã¿ã ã¬ã³ããŒãã€ãã©ã€ã³ã®äŸãšããŠkeijiroããã®Retro3DPipelineã玹ä»ãããŠãŸããâ
https://github.com/keijiro/Retro3DPipeline
Â
Â
Addressable Assetsãšããæ°ããã¢ã»ãããã³ãã«ã®ã·ã¹ãã ã§ãResourcesã®ã¢ã»ããã䜿ãã®ãšåãããªã§ã¢ã»ãããã³ãã«ã䜿ããããã«ãªãã¿ããã§ãã
ããã¯äŸ¿å©ããïŒ
ã¹ã¯ãªããåŽã§ã¯ã¢ã»ãããStreaming Assetsã«ããã®ãããµãŒãã«ããã®ãæèããã«æžããã
åç
§ã«ãŠã³ãæ©èœãä»ããŠãŠãã¢ã»ããã®ããŒããã¢ã³ããŒãããããŒãžã£ã«ãä»»ãã§ããã¿ããã§ãã
éåžžã«äŸ¿å©ããã§ãéåžžã«çŽ æŽãããïŒïŒ
Â
ãã®ã»ãã·ã§ã³ã§ã¯ãèŠããã«ã·ãŒã³ãåå²ãããšã€ã³ã¹ãã¯ã¿ã®åç
§ãåããããå°ããããšããã®ãåé¡ã«ãªã£ãŠãŸãã
ããããäœæ
ã·ãŒã³ãåå²ãããããšãããšãè€æ°äººã§å¯ã£ãŠããã£ãŠã·ãŒã³ãç·šéãããšã³ã³ããªã¯ãããŠããŸããããUIãå¥ã·ãŒã³ã«åããã°UIãã¶ã€ãã¯UIã®æ¹ã®ã·ãŒã³ããã¬ãã«ãã¶ã€ãã¯ã¬ãã«ã®ã·ãŒã³ãåæã«ç·šéã§ããããã«ãªã£ãŠäŸ¿å©ã ããã§ãã
å
šéšåãã·ãŒã³ã ãšUIãã¶ã€ããã·ãŒã³ãç·šéããŠãéã¯ã¬ãã«ãã¶ã€ãã¯åŸ
ã¡ã«ãªã£ã¡ãã£ããããŠæéã®ç¡é§ã§ãã
ãããã誰ããäœæ¥ããŠããéå¥ã®äººãåŸ
ã¡ã«ãªã£ã¡ããç¶æ
ã®äºããã¯ãŒã¯ãããŒã®å¯çµåãšåŒã¶ããã§ãã
ã¯ãŒã¯ãããŒã®å¯çµåã®åå ã¯ãããŒã¿ãå¯çµåã«ãªã£ãŠãäºã§ããã€ãŸããã·ãŒã³ãå
šéšãã£ä»ãã¡ãã£ãŠãç¶æ
ã®äºã§ãã
ããŒã¿ãå¯çµåã«ãªã£ãŠãã®ã¯ãã³ãŒããå¯çµåã«ãªã£ãŠãããã§ãã
ãšã«ããå
šéšççµåã«ããã®ããããšã®äºã
ããŠãåãã¡ãã£ãåç
§ãã©ããããã§ãããã»ãã·ã§ã³ã§ã¯ã¡ãã»ãŒãžã»ãã¹ã䜿ããïŒãšããã¢ã€ãã¢ãèªãããŸããã
æ®å¿µãªããã¡ãã»ãŒãžã»ãã¹ãšããã®å
·äœçãªã³ãŒãã¯èªãããŸããã§ãããã詳ããç¥ãããæ¹ã¯GDC2017ã®ã»ãã·ã§ã³ããªã¹ã¹ã¡ãšã®äºã
ãã®GDC2017ã®ã»ãã·ã§ã³ã¯ãã¡ãã§ããâ
https://www.gdcvault.com/play/1024453/Data-Binding-Architectures-for-Rapid
ã¡ãã»ãŒãžã»ãã¹ãã¿ãŒã³ã«ã€ããŠããããããªãã®ã§ã°ã°ãããã§ãŠããèšäºãªã©â
https://github.com/franciscotufro/message-bus-pattern
Fixing Unityâs tendency to object coupling: The MessageBus
ã¡ã€ã³ã·ãŒã³ãšUIã·ãŒã³ãåå²ãããUIã·ãŒã³ã®ãªããžã§ã¯ãã®åç
§ãåããåé¡ãã¶ã£ã¡ããStartã§FindObjectOfTypeãšãããã°ãããããªæ°ãããŸãããããã ãšããµããšããã®ãåé¡ã«ãªã£ãŠãŸãã
ã©ãããŠãFindããã«åç
§ã解決ããããªããZenjectã䜿ãæããããŸãã
ã·ãŒã³ã远å èªã¿èŸŒã¿ããæã®ããŒã¿ãã€ã³ãã¯Scene Parentingã䜿ãå¿
èŠããããŸãããã¡ãã®èšäºãåç
§â
Zenjectãšãã«ãã·ãŒã³
ããã
ç§ã¯åããŠUniteã«åå ããŸããããç²ããŸããã
ã»ãã·ã§ã³ãçµãããã³ã«æ°æå€§ç§»åã¿ãããªå€§ç§»åãçºçããŠæ©ããŠäžã®éã«ç§»åããŠãã°ããç«ã¡ã£ã±ãªãã¿ãããªæãã§ãç§»åãå¿ããããŠã»ãã·ã§ã³ã®åéã«ç¥ãåãã«è©±ãããããå±ç€ºãã¢ãéãã ãããäœè£ãç¡ãã£ãã§ããã
ãªããéä¿¡åç·ãæ··éããŠãã®ããäŒå Žã§ãããã«ç¹ãããªããªã£ãŠã人ããã£ã±ãããã¿ããã§ããç§ã¯auåç·ã®MVNOã ã£ããããå¥ã«å€§äžå€«ã§ããã
ããã«äººæ°ã®ããã»ãã·ã§ã³ã°ããéžãã§ããŸã£ãŠããã®ããªããªã®ããæ¯åç«ã¡èŠoråºåº§ãèŠã«ãªã£ãŠãããæ€
åã«åº§ããŠãåã®äººã®é ãéªéã§ã¹ã©ã€ããããèŠããªãã£ããããŸããã
ã¡ãªã¿ã«Room2ã®é
ä¿¡ã¯twitchã§çé
ä¿¡ãããŠãŸãããã¢ãŒã«ã€ãããããŸãã
Â
unityjpã®Unite Tokyo 2018 Day1 åºèª¿è¬æŒãwww.twitch.tvããèŠèŽãã
unityjpã®Unite Tokyo 2018 Day2ãwww.twitch.tvããèŠèŽãã
unityjpã®Unite Tokyo 2018 Day3ãwww.twitch.tvããèŠèŽãã
Â
ã¶ã£ã¡ããå®¶ã§twitchèŠèŽçµãåã¡çµãªããããªããèª¬ãæµ®äžããªãã§ãç¡ãã£ãã§ããã
ãããã©ã€ãåç»ãäžžäžæ¥èŠèŽããã®ãéäžåç¶ããªãã®ã§ããã£ã±ãçŸå°è¡ãã°ã¶ã£ç¶ãã§ã»ãã·ã§ã³èŠãããåŸãªãã®ã§ããã¯ããã§äŸ¡å€ããããšæããŸãã
æ±é²ããã¡ãããçã§ç»å Žããæãªããã¯ã©ã€ãæãããŸãããã
Â
åœéãã©ãŒã©ã ã£ãŠãæŒãã¯ãã©ããããããããïŒãšæåæ©ã¿ãŸãããã忥œçºé§
ã®ååŽã«è¡ããšã«ã¬ãŒã·ã§ããïŒïŒ£ãšãåéå®¶ãšãããã®ã§å€§äžå€«ã§ãã
äžäžæéººã®ããŒã³ãŒéººããªã¹ã¹ã¡ã
Â
èŽè¬ããã»ãã·ã§ã³å
šäœã芳è¿ããŠæãã®ã¯ãããvTuberã ãCGæ åäœåã ãVRã§CADããŒã¿ãèŠãã ãããããARã©ã€ããšãããžã¿ã«ã¢ãŒãã ã®ãšãã¿ããªå
šç¶Unityãã²ãŒã äœãã®ã«äœ¿ã£ãŠãããããïŒ
ããŸããŸãããâŠ
ä»ãšãªã£ãŠã¯Unityã¯ã²ãŒã ã ãã«ãšã©ãŸãããããžã¥ã¢ã«ãèŠæ±ããããœãããŠã§ã¢å
šãŠã«å¿
èŠãšãããŠããã ãªãšå®æããŸããã
ä»åºŠã¯WebåºåãŸã§Unityã§äœãæä»£ã ããã§ããã
Â
ä»ãŸã§ãããŸããŸUnityãã£ãŠããããã§é£ãã£ã±ãããªãã£ãæããããŸããããããããã©ãã©ãUnity䜿ãã人ã®ããŒãºãé«ãŸã£ãŠUnityãã£ãŠãã°å
šç¶é£ãã£ã±ãããªãæãããŸããã
ã§ãä»ã§ã¯ç«ãæåãUnityã ãããæ®éã«Unity䜿ããã ããããããŸãç®ç«ãŠãªããããããªãã§ããã
ãµãŒããšçµã¿åããããšããIotãšçµã¿åããããšãããªã«ãäžèžãå ãããšã¹ãã«ã®æãç®ã§ãã貎éãªäººæã«ãªãããããããªãã§ããã
Â
Unityããã€ãæä»£é
ãã«ãªã£ãŠå¥ã®ã²ãŒã ãšã³ãžã³ã«åã£ãŠä»£ãããã¡ããã®ããªâŠïŒãªããŠæã£ãŠãé ããããŸããããä»ã§ããã·ãã·é©æ°çãªæ©èœãå®è£
ãããŠãã¢ãã³ã§ããç¶ããŠãæãããŸããã
ç§ã¯Unity3ã®é ããè§Šã£ãŠãŸãããåœæãšæ¯èŒãããšæ¶ãåºãã»ã©äŸ¿å©ã«ãªããŸããããããã倿®µãŸã§ã¿ãã§å
šæ©èœäœ¿ããããã«ãªã£ã¡ãã£ããšãããæ¬åœã«æ³£ããã»ã©ãããããååšã«ãªããŸããã
Unityã«æè¬ã
Â
å±ç€ºã³ã³ãã³ããé¢çœãã£ã
Â
ä»ã®äººéã®Unite2018ã¬ããŒã
ãUnityãUnite2018Tokyoãžè¡ã£ãŠããŸãããâ
Â